@startuml
sprite $add_circle [48x48/16] {
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}


!define MATERIAL_ADD_CIRCLE(_alias) ENTITY(rectangle,black,add_circle,_alias,MATERIAL ADD_CIRCLE)
!define MATERIAL_ADD_CIRCLE(_alias, _label) ENTITY(rectangle,black,add_circle,_label, _alias,MATERIAL ADD_CIRCLE)
!define MATERIAL_ADD_CIRCLE(_alias, _label, _shape) ENTITY(_shape,black,add_circle,_label, _alias,MATERIAL ADD_CIRCLE)
!define MATERIAL_ADD_CIRCLE(_alias, _label, _shape, _color) ENTITY(_shape,_color,add_circle,_label, _alias,MATERIAL ADD_CIRCLE)
skinparam folderBackgroundColor<<MATERIAL ADD_CIRCLE>> White
@enduml